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surfaceflinger

2021-10-29 15:21  浏览数:530  来源:小键人2866805    

class InjectVSyncSource final : public VSyncSource {
public:
InjectVSyncSource() = default;
~InjectVSyncSource() override = default;
void setCallback(VSyncSource::Callback* callback) override {
std::lock_guard<std::mutex> lock(mCallbackMutex);
mCallback = callback;
}
void onInjectSyncEvent(nsecs_t when) {
std::lock_guard<std::mutex> lock(mCallbackMutex);
if (mCallback) {
mCallback->onVSyncEvent(when);
}
}
void setVSyncEnabled(bool) override {}
void setPhaseOffset(nsecs_t) override {}
private:
std::mutex mCallbackMutex; // Protects the following
VSyncSource::Callback* mCallback = nullptr;
};
// Do not call property_set on main thread which will be blocked by init
// Use StartPropertySetThread instead.
void SurfaceFlinger::init() {
ALOGI( "SurfaceFlinger's main thread ready to run. "
"Initializing graphics H/W...");
ALOGI("Phase offest NS: %" PRId64 "", vsyncPhaseOffsetNs);
Mutex::Autolock _l(mStateLock);
// start the EventThread
mEventThreadSource =
std::make_unique<DispSyncSource>(&mPrimaryDispSync, SurfaceFlinger::vsyncPhaseOffsetNs,
true, "app");
mEventThread = std::make_unique<impl::EventThread>(mEventThreadSource.get(),
[this]() { resyncWithRateLimit(); },
mpl::EventThread::InterceptVSyncsCallback(),
"appEventThread");
mSfEventThreadSource =
std::make_unique<DispSyncSource>(&mPrimaryDispSync,
SurfaceFlinger::sfVsyncPhaseOffsetNs, true, "sf");
mSFEventThread =
std::make_unique<impl::EventThread>(mSfEventThreadSource.get(),
[this]() { resyncWithRateLimit(); },
[this](nsecs_t timestamp) {mInterceptor->saveVSyncEvent(timestamp);
},
"sfEventThread");
mEventQueue->setEventThread(mSFEventThread.get());
mVsyncModulator.setEventThread(mSFEventThread.get());
// Get a RenderEngine for the given display / config (can't fail)
getBE().mRenderEngine =
RE::impl::RenderEngine::create(HAL_PIXEL_FORMAT_RGBA_8888,
hasWideColorDisplay
? RE::RenderEngine::WIDE_COLOR_SUPPORT
: 0);
LOG_ALWAYS_FATAL_IF(getBE().mRenderEngine == nullptr, "couldn't create RenderEngine");
LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay,
"Starting with vr flinger active is not currently supported.");
getBE().mHwc.reset(
new HWComposer(std::make_unique<Hwc2::impl::Composer>(getBE().mHwcServiceName)));
getBE().mHwc->registerCallback(this, getBE().mComposerSequenceId);
// Process any initial hotplug and resulting display changes.
processDisplayHotplugEventsLocked();
LOG_ALWAYS_FATAL_IF(!getBE().mHwc->isConnected(HWC_DISPLAY_PRIMARY),
"Registered composer callback but didn't create the default primary display");
// make the default display GLContext current so that we can create textures
// when creating Layers (which may happens before we render something)
getDefaultDisplayDeviceLocked()->makeCurrent();
if (useVrFlinger) {
auto vrFlingerRequestDisplayCallback = [this] (bool requestDisplay) {
// This callback is called from the vr flinger dispatch thread. We
// need to call signalTransaction(), which requires holding
// mStateLock when we're not on the main thread. Acquiring
// mStateLock from the vr flinger dispatch thread might trigger a
// deadlock in surface flinger (see b/66916578), so post a message
// to be handled on the main thread instead.
sp<LambdaMessage> message = new LambdaMessage([=]() {
ALOGI("VR request display mode: requestDisplay=%d", requestDisplay);
mVrFlingerRequestsDisplay = requestDisplay;
signalTransaction();
});
ALOGE("ALOGG : postMessageAsync/%s %d ", __FUNCTION__, __LINE__);
postMessageAsync(message);
};
mVrFlinger = dvr::VrFlinger::Create(getBE().mHwc->getComposer(),
getBE().mHwc->getHwcDisplayId(HWC_DISPLAY_PRIMARY).value_or(0),
vrFlingerRequestDisplayCallback);
if (!mVrFlinger) {
ALOGE("Failed to start vrflinger");
}
}
mEventControlThread = std::make_unique<impl::EventControlThread>(
[this](bool enabled) { setVsyncEnabled(HWC_DISPLAY_PRIMARY, enabled); });
// initialize our drawing state
mDrawingState = mCurrentState;
// set initial conditions (e.g. unblank default device)
initializeDisplays();
getBE().mRenderEngine->primeCache();
// Inform native graphics APIs whether the present timestamp is supported:
if (getHwComposer().hasCapability(
HWC2::Capability::PresentFenceIsNotReliable)) {
mStartPropertySetThread = new StartPropertySetThread(false);
} else {
mStartPropertySetThread = new StartPropertySetThread(true);
}
if (mStartPropertySetThread->Start() != NO_ERROR) {
ALOGE("Run StartPropertySetThread failed!");
}
mLegacySrgbSaturationMatrix =
getBE().mHwc->getDataspaceSaturationMatrix(HWC_DISPLAY_PRIMARY,
Dataspace::SRGB_LINEAR);
ALOGV("Done initializing");
}
void SurfaceFlinger::readPersistentProperties() {
Mutex::Autolock _l(mStateLock);
char value[PROPERTY_VALUE_MAX];
property_get("persist.sys.sf.color_saturation", value, "1.0");
mGlobalSaturationFactor = atof(value);
updateColorMatrixLocked();
ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor);
property_get("persist.sys.sf.native_mode", value, "0");
mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value));
}
void SurfaceFlinger::startBootAnim() {
// Start boot animation service by setting a property mailbox
// if property setting thread is already running, Start() will be just a NOP
mStartPropertySetThread->Start();
// Wait until property was set
if (mStartPropertySetThread->join() != NO_ERROR) {
ALOGE("Join StartPropertySetThread failed!");
}
}
size_t SurfaceFlinger::getMaxTextureSize() const {
return getBE().mRenderEngine->getMaxTextureSize();
}
size_t SurfaceFlinger::getMaxViewportDims() const {
return getBE().mRenderEngine->getMaxViewportDims();
}namespace impl {
class NativeWindowSurface final : public android::NativeWindowSurface {
public:
static std::unique_ptr<android::NativeWindowSurface> create(
const sp<IGraphicBufferProducer>& producer) {
return std::make_unique<NativeWindowSurface>(producer);
}
explicit NativeWindowSurface(const sp<IGraphicBufferProducer>& producer)
: surface(new Surface(producer, false)) {}
~NativeWindowSurface() override = default;
private:
sp<ANativeWindow> getNativeWindow() const override { return surface; }
void preallocateBuffers() override { surface->allocateBuffers(); }
sp<Surface> surface;
};
} // namespace impl



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